BILL ANALYSIS AB 1956 Page 1 Date of Hearing: April 16, 2002 ASSEMBLY COMMITTEE ON JUDICIARY Ellen M. Corbett, Chair AB 1956 (Vargas) - As Amended: April 4, 2002 SUBJECT : VIDEO ARCADE FACILITIES: POSTING REQUIREMENTS KEY ISSUE : SHOULD VIDEO ARCADE FACILITIES BE REQUIRED TO POST A SIGN WARNING OF THE POTENTIAL HARMFUL EFFECTS ON CHILDREN OF EXTENSIVE EXPOSURE TO VIOLENT VIDEO GAMES AND ENCOURAGING THE USE OF A RATING SYSTEM WHEN SELECTING A GAME? SYNOPSIS This bill seeks to educate parents and other patrons of video arcades through the use of a sign warning of the potential harmful effects of extensive exposure to violent video arcade games and encouraging the use of a game rating system created by the video arcade gaming industry. The measure also requires an arcade facility to make available to consumers a brochure that explains the rating system. The bill's author argues that the measure is necessary because the industry-created rating system is neither widely known nor effective since minors have access, without adult supervision, "to the most graphic of video games." The analysis cites a policy statement on media violence by the American Academy of Pediatrics in which the organization stated that "repeated exposure to violent behavioral scripts can lead to increased feelings of hostility, expectations that others will behave aggressively, desensitization to the pain of others, and increased likelihood of interacting and responding to others with violence." Opponents, on the other hand, assert that the measure is constitutionally infirm, arguing that governmental attempts to compel speech impermissibly interfere with free expression. They also take issue with the bill's statement that "due to the graphic display of virtual violence, extensive exposure to video arcade games may be psychologically harmful to children," arguing that the research does not support this statement. SUMMARY : Seeks to educate parents and other patrons of video arcade facilities through the use of signs and brochures. AB 1956 Page 2 Specifically, this bill : 1)Requires a video arcade facility to post a sign that warns consumers that due to the graphic display of virtual violence, extensive exposure to video arcade games may be psychologically harmful to children. 2)Provides that the sign shall also encourage the use of a video arcade game rating system, created by the video arcade gaming industry, when selecting a game and requires that the sign be posted on the wall of the facility in a prominent area and be in specified type. 3)Requires a video arcade facility to make a brochure available to consumers that explains the rating system described above and requires that the brochures be located in a prominent area of the arcade. 4)Provides that a failure to comply with the requirements of the bill is a misdemeanor, punishable by a fine in the amount of one hundred fifty dollars ($150) and provides that each day a violation continues constitutes a separate offense under this section. EXISTING LAW : 1)Provides, under the United States and California Constitutions, that a law may not restrain or abridge the freedom of speech. (U.S. Const. Amendment I, Calif. Const. Art. I, Sec. 2.) 2)Provides that speech is obscene and may be regulated when: a) The average person, applying contemporary community standards, would find that the work, taken as a whole, appeals to the prurient interest; b) The work depicts or describes, in a patently offensive way, sexual conduct defined by the applicable state law; and c) The work, taken as a whole, lacks serious literary, artistic, political or scientific value. ( Miller v. California (1973) 413 U.S. 15.) AB 1956 Page 3 3)Provides that material considered obscene as to minors, but not as to adults, may be regulated. ( Ginsberg v. New York (1968) 390 U.S. 629.) FISCAL EFFECT : The bill as currently in print is keyed fiscal. COMMENTS : In support of the measure, the author states: Advancements in technology and graphics have allowed the introduction of life-like depictions of extreme violence in publicly accessible coin-operated video games. A rating system has been created by the video industry, but it is neither widely known nor effective as minors have unfettered access, without adult supervision, to the most graphic of video games. While signage and brochures are available from the American Amusement Machine Association, these materials do not include a warning that parental discretion is advised when selecting a video arcade game nor do they state that prolonged use of these machines may cause psychological harm to children. The Coin-Operated Video Game Parental Advisory System was created to allow consumers to ascertain the content of coin-operated video games. It uses a color-coded, "traffic light" system. Despite the creation of this rating system, not every machine carries a label of its rated content in a visible area. AB 40 (Vargas) of 2001 compared. This bill seeks to address similar issues raised in AB 40 (Vargas). That bill, however, focused on minors' unsupervised access to graphically violent and sexually explicit games in amusement arcades. AB 40 was approved by this Committee by a vote of 8-0, but was held in the Assembly Appropriations Committee. Critics of the bill raised concerns that it was a constitutionally impermissible limit on minors' access to amusement machines because it required that each game display the appropriate rating assigned to it by the arcade industry's game rating system and required that those games that had been deemed to contain graphic violence or sexually explicit content be located in a separate area to which AB 1956 Page 4 minors' access was restricted. In opposing AB 40, opponents noted that an Indianapolis ordinance, which was substantially similar to the bill, was enacted in 2000 and never put into effect because of subsequent legal challenges. In ruling for the plaintiffs, members of the arcade industry, the 7th Circuit Court of Appeals stated that the plaintiffs were entitled to a preliminary injunction because they had shown a strong likelihood of ultimate victory. According to the opponents of this bill, on December 31, 2001, the U.S. District Court entered a Consent Judgment and Permanent Injunction, ending the case. This year, the author has revised his bill and decided to take a different approach to address minors' exposure to violent video games. This bill seeks to educate parents and other patrons of video arcades through the use of a sign warning of the potential harmful effects of extensive exposure to violent video arcade games and encouraging the use of the rating system created by the video arcade gaming industry. Opponents, however, still maintain that this bill is unconstitutional as impermissibly compelled speech. Given that the bill is a significant departure from the approach taken in AB 40, which was modeled on the Indianapolis ordinance found to be invalid, the issue of whether this particular bill is also invalid is untested in the courts. The Coin-Operated Video Game Parental Advisory System. Under the bill, video arcade facilities must display a sign that encourages the use of a video arcade game rating system, created by the video arcade gaming industry, when selecting a game. In addition, the facility must make a brochure available to consumers that explains the rating system. According to a brochure on the rating system distributed by the video game industry, the system uses "a color-coded traffic light approach [to] alert players at all times to the game's content." The system is self-regulating, and parents and others are encouraged to notify the coin industry when they see a game that is missing a parental advisory disclosure message. According to the brochure, the color-coded rating is assigned to the game by the manufacturer and "every new coin-op game has a disclosure message in the artwork of the game's 'header.' Older games have been stickered with the appropriate disclosure message." AB 1956 Page 5 ARGUMENTS IN SUPPORT : In November 2001, the American Academy of Pediatrics issued a policy statement on media violence, stating: Experimental studies have shown that after playing video games, young people exhibit measurable decreases in pro-social and helping behaviors and increases in aggressive thoughts and violent retaliation to provocation. Playing violent video games has been found to account for a 13% to 22% increase in adolescents' violent behavior ? Children learn by observing and trying out "behavioral scripts." Repeated exposure to violent behavioral scripts can lead to increased feelings of hostility, expectations that others will behave aggressively, desensitization to the pain of others, and increased likelihood of interacting and responding to others with violence. Active participation increases effective learning. Video games are an ideal environment in which to learn violence. They place the player in the role of the aggressor and reward him or her for successful violent behavior. Rather than observing part of a violent interaction, video games allow the player to rehearse an entire behavioral script, from provocation, to choosing to respond violently, to resolution of the conflict. Moreover, video games have been found to be addictive; children and adolescents want to play them for long periods of time to improve their scores and advance to higher levels. Repetition increases their effect. (citations omitted.) In support of the measure, the author cites studies that have shown that the viewing of violence by children has lead to more aggressive behavior, noting: On July 26, 2000, a joint statement was issued at the Congressional Public Health Summit on the Impact of Entertainment Violence on Children. It included the following excerpt: "At this time, well over 1,000 studies - including reports from the Surgeon General's office, the National AB 1956 Page 6 Institute of Mental Health, and numerous studies conduced by leading figures within our medical and public health organizations-our own members-point overwhelmingly to a causal connection between media violence and aggressive behavior in some children. Its effects are measurable and long-lasting. Moreover, prolonged viewing of media violence can lead to emotional desensitization toward violence in real life." The statement was signed by leading members of the following organizations: American Medical Association, President, American Academy of Pediatrics, American Academy of Family Physicians, President, America Academy of Child & Adolescent Psychiatry, American Psychological Association, and American Psychiatric Association In addition, the Federal Trade Commission issued a study in September of 2000 that examined the marketing of violent entertainment to children. In its Executive Summary, the Commission stated: The Commission's literature review reveals that a majority of the investigations into the impact of media violence on children find that there is a high correlation between exposure to media violence and aggressive, and at times, violent, behavior. In addition a number of research efforts report that exposure to media violence is correlated with increased acceptance of violent behavior in others, as well as an exaggerated perception of the amount of violence in society. ARGUMENTS IN OPPOSITION : The Media Coalition, Inc. opposes this measure, writing: The primary constitutional infirmity is that the posting requirement is clearly compelled speech. The government cannot mandate that arcade owners take up the state endorsed position on the impact of arcade games on non-adult users. The First Amendment allows speakers not only the right to communicate freely but creates the complimentary right "to refrain from speaking at all," Wooley v. Maynard, 430 U.S. 705, 714 AB 1956 Page 7 (1977). ? Arcade owners will inevitably lose patrons who, without being aware that the material referenced by the posted signs is protected by the First Amendment, will refuse to enter places or access games that have been deemed potentially harmful. Many retailers will refuse to have arcade games that could be construed as violent and allegedly harmful. As a result, A.B. 1956 would cause an unconstitutional "chilling effect" on the availability of constitutionally protected material and would inevitably prevent minors from using games they have a First Amendment right to access. Finally, we challenge the claim that "due to the graphic display of virtual violence, extensive exposure to video arcade games may be psychologically harmful to children." While many newspaper headlines may have jumped to this conclusion, the research certainly does not support this statement. There is very little research on the impact of violence in video games and no research the effect of violent content in video arcade games. We recently released a report, Shooting the Messenger: Why Censorship Won't Stop Violence that surveys the research on the effects of violent media on the consumer. We found that the research is contradictory and inconclusive. The Interactive Digital Software Association (IDSA) and its California-based member companies oppose the measure, arguing that it "would not survive judicial scrutiny" because "governmental attempts to compel speech would impermissibly interfere with free expression." The American Amusement Machine Association and Amusement and Music Operators Association oppose the measure, writing: The legislation seeks to stigmatize video games based on their message. "Violent" speech enjoys the full protection of the First Amendment. Violent, and even "graphically violent" speech has never been included under any judicial definition of obscenity, a definition that has consistently been limited to material of a sexual nature. (citations omitted.) AB 1956 Page 8 In light of the above precedent, we believe that Assembly Bill 1956 would not survive a constitutional challenge. As a preliminary matter, there is a strong possibility that enforcement of the proposed legislation would be enjoined pending resolution of any lawsuit challenging the legislation. Expending the resources of taxpayers of California to enact and defend legislation of questionable legal validity would be financially costly and, most importantly, would do nothing to address the real causes of youth violence. Moreover, passage of this legislation would impose burdensome regulations on entertainment establishments ranging from family entertainment centers and amusement parks, to restaurants and movie theaters, that would be detrimental to these types of businesses, and which could lead to a loss of jobs and tax revenue in the State of California as a whole. Double referral. This bill has been double referred by the Assembly Rules Committee to the Assembly Committee on Arts, Entertainment, Sports, Tourism, and Internet Media. REGISTERED SUPPORT / OPPOSITION : Support None on file. Opposition American Amusement Machine Association Amusement and Music Operators Association Interactive Digital Software Association Media Coalition, Inc. Motion Picture Association of America, Inc. Analysis Prepared by : Saskia Kim / JUD. / (916) 319-2334