BILL ANALYSIS AB 1793 Page 1 Date of Hearing: April 13, 2004 ASSEMBLY COMMITTEE ON ARTS, ENTERTAINMENT, SPORTS, TOURISM, AND INTERNET MEDIA Ed Chavez, Chair AB 1793 (Yee) - As Amended: April 12, 2004 SUBJECT : Video games: ratings SUMMARY : Requires video game retailers to separately display specified video games and post signs disclosing information regarding the rating of video games by the Entertainment Software Ratings Board (ESRB). Specifically, this bill : 1)Defines "video game retailer" as a person who distributes video games to the public. 2)Defines "video game" as an object or device that allows a person to create an interactive game through technology. 3)Requires video game retailers who sell video games to: a) Display games rated "Mature" by the ESRB on separate shelves. b) Place all video games rated as "Adults Only" and all related advertising in a separate area labeled "adults only." 4)Requires sellers and distributors of video games rated "Adults Only" to inform purchasers that all video games rated "Adults Only" and related advertising must be displayed in a separate area labeled "adults only." 5)Exempts public libraries from the restrictions on the display and advertising of video games rated "Adults only." 6)Requires video game retailers to post a sign explaining the ESRB ratings system, which would be required to include: a) ESRB ratings symbols indicating the suitable age group for a video game; and b) ESRB content descriptors indicating elements of the game's content that are of potential interest or concern. AB 1793 Page 2 EXISTING LAW : 1)Requires video arcades to post a sign to notify consumers of the existence of a video game rating system to aid in the selection of games, and to make available a brochure that explains the rating system. 2)Prohibits the sale, lease, rental, or provision of any video game, that is intended primarily for use by minors which includes paid commercial advertisements, brand names, trademarks, or copyrighted slogans of alcoholic beverages or tobacco products in the content, packaging, or advertising of the video game. FISCAL EFFECT : None. This bill is not keyed fiscal. COMMENTS : 1)Author's Statement . According to the author, "the purpose of this bill is to better educate consumers about video game content, as well as prevent the marketing of inappropriate video games to children. This bill will require video game retailers to display video games with mature content in a manner consistent with the industry's own advisories." "A member of my staff took her 8-year-old son to buy a video game. In an attempt to buy a game appropriate for his age level, they searched through the display of video games, checking for ratings. Rating symbols and content descriptors are on the boxes of games, but the store provided no additional information explaining the meaning of the symbols or defining the descriptors. There was simply no way of gathering enough information to decide which games were appropriate for her child." "Additionally, she found that video games of all ratings are mixed together on the shelves. An educational game rated 'E' for 'Everyone' is displayed next to 'M'-rated games intended for adults. These 'Mature'-rated games can be sexual in nature, and are filled with bloody violence. All games were easily visually accessible and all are packaged to advertise to the consumer, even if the consumer is 8 years old. In addition to not being informed about the content of the games, she had to divert his attention away from violent and sexual AB 1793 Page 3 images on the front covers of those being marketed to adults." "In September 2000, the Federal Trade Commission issued a report requested by the President and Congress entitled, 'Marketing Violent Entertainment to Children.' That report found widespread marketing of violent video games to children that was inconsistent with the cautionary messages of their own advisories. In the June 2002 follow-up report, the Commission continues to encourage retailers to adopt or enforce policies to discourage the sale of Mature-rated games to children." "Last month, the Federal Trade Commission released its 2003 "mystery shopper" study. The results showed that only 27% of video game retailers provided information about ratings or ratings enforcement. This bill would require retailers to clearly post signage explaining the ESRB system of rating games, including the ESRB symbols indicating the suitable age group and ESRB content descriptors indicating elements of the game's content that are of potential interest or concern." 2)Entertainment Software Rating Board (ESRB) . This is a self-regulatory body established in 1994 by the Entertainment Software Association, formerly the Interactive Digital Software Association (IDSA). The ESRB independently applies and enforces ratings, advertising guidelines, and online privacy principles adopted by the computer and video game industry. To date, the ESRB has rated more than 10,000 titles submitted by over 350 publishers. The "ratings have two parts: rating symbols that suggest what age group the game is best for, and content descriptors that indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern" such as blood, use of alcohol, animated blood, strong language, mild violence and intense violence. There are approximately 31 content descriptors in use by the ESRB. The 6 ratings used by the ESRB are: EC - "Early Childhood" have content that may be suitable for persons ages 3 and older. Titles in this category contain no material that parents would find inappropriate. 1% of all games rated by the ESRB in 2003 received an EC for Early Childhood ratings. E - "Everyone" have content that may be suitable for AB 1793 Page 4 persons ages 6 and older. Titles in this category may contain minimal violence, some comic mischief and/or mild language. 57 percent of all games rated by the ESRB in 2003 received an E. T - "Teen" have content that may be suitable for persons ages 13 and older. Titles in this category may contain violent content, mild or strong language, and/or suggestive themes. 32% of all games rated by the ESRB in 2003 received a T for Teen rating M - "Mature" have content that may be suitable for persons ages 17 and older. Titles in this category may contain mature sexual themes, more intense violence and/or strong language. 10% of all games rated by the ESRB in 2003 received an M for Mature rating AO - "Adults Only" have content suitable only for adults. Titles in this category may include graphic depictions of sex and/or violence. Adults Only products are not intended for persons under the age of 18 RP - "Rating Pending" have been submitted to the ESRB and are awaiting final rating. 3)Marketplace . Opponents to this measure argue that it is unnecessary because the marketplace naturally limits access of games to minors - 92 percent of video games are purchased by adults; for computer-based games, 97 percent are purchased by adults. Additionally, the industry reports that it has voluntarily instituted its own regulatory system the components of which largely mimic the requirements of this legislation. Although in its infancy, the Interactive Entertainment Merchants Association reports that by December 2004, 90 percent of the retail industry has committed to posting the ESRB rating system in stores and prohibiting the sale of "Mature" games to children under the age of 18. For video game rentals, most video game rental stores currently require parental approval for the rental of games rated "Mature" to minors, and a majority do not allow them to be previewed in their stores. 4)Compelled Speech . Mandates on commercial establishments to post signs or control the display of products, as this measure does, may be compelled speech under the First Amendment. On AB 1793 Page 5 this basis, representatives of video game retailers and developers and manufacturers argue that "segregating certain products according to the ESRB rating convey speech of the government rather than that of the video retailer. Such compelled speech presents two distinct content-related dangers. It forces the speaker either to appear to agree with the compelled message or respond to it, and it can 'chill' speech by creating an incentive for the speaker to alter his speech (or not speak at all) in order to avoid the compelled message." If challenged in court on this basis, the State of California would be required to prove that it had a substantial government interest in regulating violent video games. Based on prior constitutional challenges to statutes and ordinances in other states regulating the marketplace and the commercial distribution of violent video games the state could not likely meet this burden. The state would have to "demonstrate that the recited harms [of violent video games] are real, not merely conjectural, and that the regulation will in fact alleviate these harms in a direct and material way." Based on the studies submitted to the committee, the state could not meet this test because the research currently available does not show the causal harm between violent video game play and violent acts. Neither the author nor proponents were able to produce any research that will meet this standard established by the federal courts. In the most recent holding of the Eighth Circuit on this issue the court opined that "?playing violent video games 'does in fact lead to aggressive behavior in the immediate situation?that more aggressive thoughts are reported and there is frequently more aggressive behavior.' But this vague generality falls far short of a showing that video games are psychologically deleterious." 5)Film Rating System . The ESRB ratings system is similar in its structure and operation to the ratings system developed by the Motion Picture Association of America (MPAA) more than thirty years ago and has now become a mainstay of the theater-going marketplace. Although completely voluntary in its structure, adoption, and implementation, it has become so ingrained in American culture that many children grew up thinking that they AB 1793 Page 6 might be arrested for gaining admission to an R-rated motion picture. The Entertainment Software Association, which instituted the ESRB, argues that the ESRB is in its infancy but is also on its way to becoming a mainstay in the video game retail arena. Although the MPAA system is strictly voluntary, after its introduction into the marketplace there were attempts by governmental entities to convert it into a regulatory mandate. According to the Entertainment Software Association, "courts throughout the country have invalidated the incorporation of MPAA ratings in a variety of statutory contexts." Statutes overturned by the courts included one which prohibited minors from viewing "R" and "X" rated films and one which penalized exhibitors who showed films and previews that were "not suitable" for children. Opponents to this measure argue that mandating the use of the ESRB system in the marketplace, thus "converting a voluntary system into a regulatory mandate" would also fail on constitutional grounds. However, this legislature adopted a mandate on video game arcades two years ago that requires the posting of signs regarding a ratings system. There is no indication that the mandate has been tested in the courts. The posting requirements for video game arcades remain in place. 6)Compliance By Retailers . In its opposition to this measure, the California Retailers Association opines that it is unworkable and would impose subsequent liability for actions beyond the control of retailers. "Mandating segregation of store products by type never works in practicality, because customers will pick up an item to look at it and put it back down, not necessarily in the same spot?.If a customer picks up an M-rated game, selects other merchandize, goes to the checkout counter, decides against the game, and sets it anywhere else in the checkout area, this would be a violation." The Video Software Dealers Association argues that segregating the games is unnecessary since the industry regulates itself with "industry-adopted guidelines that prohibit game publishers from depicting scenes of excessive or graphic violence on game boxes." AB 1793 Page 7 7)Video Game Arcades v. Sellers v. Renters . Adoption of this measure would create inconsistencies in the law between video game arcades and video game sellers and video game rental establishments, regarding violent video games. Two years ago, the legislature mandated that video arcades display a sign that encourages the use of a video arcade game rating system (no system named), created by the video arcade gaming industry, when selecting a game. In addition, the facility must make a brochure available upon request to consumers to explain the rating system. This measure names a specific system for establishments that sell games and requires extensive detail in the sign requirements. Additionally, no brochures for customers are required. This measure does not apply at all to establishments that rent games. As a result of this measure, arcades would have to post signs with minimal detail and provide brochures; sellers would be required to post very detailed signs but provide no brochure; video game retailers that only rent games would have no legal requirements. 8)Signage . The posting requirements for video game retailers required by this measure are not clear and are inconsistent with those required of video game arcades which must merely include a generic announcement that a video game ratings system is available. The sign must be posted in a prominent place "such as the arcade entrance, the money exchange machine, or the token counter. The lettering of each sign shall be printed, at a minimum, in 36-point type and shall be in black ink against a light colored background, with dimensions no less than 18 by 24 inches." By contrast, this measure requires the retailer to "post a sign in a conspicuous place" with no direction on size or color. The content required is that it indicate the "suitable age group for a video game." This phrase could be interpreted as requiring a separate sign for each rated game. Does the author intend this or for there to be one sign in each retail establishment that includes all ratings symbols in use for all games? Also required is the posting of content descriptors that are of "potential interest or concern." This is a subjective requirement. The video game retailer has no way of knowing which of the 31 content descriptors currently used by the ESRB AB 1793 Page 8 are of interest or concern to any given party at any given time. Additionally, because the ESRB system is industry-controlled, the content descriptors could be modified or supplemented without a retailer's knowledge. At that point would the retailer be out of compliance with the law because the content descriptors posted would not reflect those in use by the ESRB? The volume of information required for the signage is also lengthy. The ESRB currently uses 6 ratings and 31 content descriptors. Video game arcades are required to provide customers with a brochure, upon request, that explains the basis for the ratings system used by arcades but are not required to post its structure. 9)Enforcement . No penalties for violation of this measure are specified. However, the law generally provides three potential civil remedies which could be pursued by the attorney general, city or county attorneys, district attorneys, and in some instances, private parties against an entity or individual who sells, distributes, or exhibits violent video games to a minor. a) Unfair Competition - The sale, distribution or exhibition of a violent video game by a retailer could be met with a suit for unfair competition, since the sale, distribution, or exhibition of a violent video game to a minor could be construed as an unfair business act. Damages could include a civil penalty of $2,500 for each violation, an injunction, or general tort damages under Business and Professions Code Section 17200 et seq. b) Injunctive Relief - a civil action could be brought against a retailer to prohibit the further sale, distribution, or rental of violent video games. c) Negligence - Violation of state laws can be the basis for tort actions for negligence. 13)Re-referral . Should this measure be adopted, the Rules committee has requested it be re-referred to the Rules Committee. REGISTERED SUPPORT / OPPOSITION : All correspondence received prior to April 12, 2004 amendments. AB 1793 Page 9 Support Joe Baca, Member of Congress Cruz M. Bustamante, Lieutenant Governor California National Organization for Women California Probation, Parole and Correctional Association California Psychiatric Association California Psychological Association California State PTA Citizens for Responsible Media Coalition to Stop Commercial Exploitation of Children Dads and Daughters Friends Committee on Legislation of California Girl Scouts of Tierra Del Oro Mid-Peninsula Boys & Girls Club San Francisco Association for the Education of Young Children Opposition American Civil Liberties Union California Broadcasters Association California Chamber of Commerce California Retailers Association Entertainment Software Association Interactive Entertainment Merchants Association International Game Developers Association The Media Coalition Motion Picture Association of America, Inc. Recording Industry Association of America Rite-Aid Video Software Dealers Association Analysis Prepared by : Kellie Smith / A.,E.,S.,T. & I.M. / (916) 319-3450