BILL ANALYSIS                                                                                                                                                                                                    



                                                                  AB 1793
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          Date of Hearing:   April 13, 2004

           ASSEMBLY COMMITTEE ON ARTS, ENTERTAINMENT, SPORTS, TOURISM, AND  
                                   INTERNET MEDIA
                                  Ed Chavez, Chair
                     AB 1793 (Yee) - As Amended:  April 12, 2004
           
          SUBJECT  :   Video games: ratings

           SUMMARY  :  Requires video game retailers to separately display  
          specified video games and post signs disclosing information  
          regarding the rating of video games by the Entertainment  
          Software Ratings Board (ESRB).  Specifically,  this bill  :  

          1)Defines "video game retailer" as a person who distributes  
            video games to the public.

          2)Defines "video game" as an object or device that allows a  
            person to create an interactive game through technology.

          3)Requires video game retailers who sell video games to:

             a)   Display games rated "Mature" by the ESRB on separate  
               shelves.

             b)   Place all video games rated as "Adults Only" and all  
               related advertising in a separate area labeled "adults  
               only."  

          4)Requires sellers and distributors of video games rated "Adults  
            Only" to inform purchasers that all video games rated "Adults  
            Only" and related advertising must be displayed in a separate  
            area labeled "adults only." 

          5)Exempts public libraries from the restrictions on the display  
            and advertising of video games rated "Adults only."

          6)Requires video game retailers to post a sign explaining the  
            ESRB ratings system, which would be required to include:

             a)   ESRB ratings symbols indicating the suitable age group  
               for a video game; and  

             b)   ESRB content descriptors indicating elements of the  
               game's content that are of potential interest or concern.  








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           EXISTING LAW  :

          1)Requires video arcades to post a sign to notify consumers of  
            the existence of a video game rating system to aid in the  
            selection of games, and to make available a brochure that  
            explains the rating system.

          2)Prohibits the sale, lease, rental, or provision of any video  
            game, that is intended primarily for use by minors which  
            includes paid commercial advertisements, brand names,  
            trademarks, or copyrighted slogans of alcoholic beverages or  
            tobacco products in the content, packaging, or advertising of  
            the video game.

           FISCAL EFFECT  :   None.  This bill is not keyed fiscal.

           COMMENTS  :   

           1)Author's Statement  .  According to the author, "the purpose of  
            this bill is to better educate consumers about video game  
            content, as well as prevent the marketing of inappropriate  
            video games to children.  This bill will require video game  
            retailers to display video games with mature content in a  
            manner consistent with the industry's own advisories."

          "A member of my staff took her 8-year-old son to buy a video  
            game. In an attempt to buy a game appropriate for his age  
            level, they searched through the display of video games,  
            checking for ratings.  Rating symbols and content descriptors  
            are on the boxes of games, but the store provided no  
            additional information explaining the meaning of the symbols  
            or defining the descriptors. There was simply no way of  
            gathering enough information to decide which games were  
            appropriate for her child."

          "Additionally, she found that video games of all ratings are  
            mixed together on the shelves. An educational game rated 'E'  
            for 'Everyone' is displayed next to 'M'-rated games intended  
            for adults.  These 'Mature'-rated games can be sexual in  
            nature, and are filled with bloody violence.  All games were  
            easily visually accessible and all are packaged to advertise  
            to the consumer, even if the consumer is 8 years old.  In  
            addition to not being informed about the content of the games,  
            she had to divert his attention away from violent and sexual  








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            images on the front covers of those being marketed to adults."

          "In September 2000, the Federal Trade Commission issued a report  
            requested by the President and Congress entitled, 'Marketing  
            Violent Entertainment to Children.' That report found  
            widespread marketing of violent video games to children that  
            was inconsistent with the cautionary messages of their own  
            advisories.  In the June 2002 follow-up report, the Commission  
            continues to encourage retailers to adopt or enforce policies  
            to discourage the sale of Mature-rated games to children."

          "Last month, the Federal Trade Commission released its 2003  
            "mystery shopper" study.  The results showed that only 27% of  
            video game retailers provided information about ratings or  
            ratings enforcement.  This bill would require retailers to  
            clearly post signage explaining the ESRB system of rating  
            games, including the ESRB symbols indicating the suitable age  
            group and ESRB content descriptors indicating elements of the  
            game's content that are of potential interest or concern."

           2)Entertainment Software Rating Board (ESRB)  .  This is a  
            self-regulatory body established in 1994 by the Entertainment  
            Software Association, formerly the Interactive Digital  
            Software Association (IDSA).  The ESRB independently applies  
            and enforces ratings, advertising guidelines, and online  
            privacy principles adopted by the computer and video game  
            industry.  To date, the ESRB has rated more than 10,000 titles  
            submitted by over 350 publishers.  

          The "ratings have two parts: rating symbols that suggest what  
            age group the game is best for, and content descriptors that  
            indicate elements in a game that may have triggered a  
            particular rating and/or may be of interest or concern" such  
            as blood, use of alcohol, animated blood, strong language,  
            mild violence and intense violence.  There are approximately  
            31 content descriptors in use by the ESRB.  The 6 ratings used  
            by the ESRB are:

               EC - "Early Childhood" have content that may be suitable  
               for persons ages 3 and older. Titles in this category  
               contain no material that parents would find inappropriate.  
               1% of all games rated by the ESRB in 2003 received an EC  
               for Early Childhood ratings.

               E - "Everyone" have content that may be suitable for  








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               persons ages 6 and older. Titles in this category may  
               contain minimal violence, some comic mischief and/or mild  
               language.  57 percent of all games rated by the ESRB in  
               2003 received an E.

               T - "Teen" have content that may be suitable for persons  
               ages 13 and older. Titles in this category may contain  
               violent content, mild or strong language, and/or suggestive  
               themes.   32% of all games rated by the ESRB in 2003  
               received a T for Teen rating

               M - "Mature" have content that may be suitable for persons  
               ages 17 and older. Titles in this category may contain  
               mature sexual themes, more intense violence and/or strong  
               language.  10% of all games rated by the ESRB in 2003  
               received an M for Mature rating

               AO - "Adults Only" have content suitable only for adults.  
               Titles in this category may include graphic depictions of  
               sex and/or violence. Adults Only products are not intended  
               for persons under the age of 18

               RP - "Rating Pending" have been submitted to the ESRB and  
               are awaiting final rating.

           3)Marketplace  .  Opponents to this measure argue that it is  
            unnecessary because the marketplace naturally limits access of  
            games to minors - 92 percent of video games are purchased by  
            adults; for computer-based games, 97 percent are purchased by  
            adults.  Additionally, the industry reports that it has  
            voluntarily instituted its own regulatory system the  
            components of which largely mimic the requirements of this  
            legislation.  Although in its infancy, the Interactive  
            Entertainment Merchants Association reports that by December  
            2004, 90 percent of the retail industry has committed to  
            posting the ESRB rating system in stores and prohibiting the  
            sale of "Mature" games to children under the age of 18.  For  
            video game rentals, most video game rental stores currently  
            require parental approval for the rental of games rated  
            "Mature" to minors, and a majority do not allow them to be  
            previewed in their stores.

           4)Compelled Speech  .  Mandates on commercial establishments to  
            post signs or control the display of products, as this measure  
            does, may be compelled speech under the First Amendment.  On  








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            this basis, representatives of video game retailers and  
            developers and manufacturers argue that "segregating certain  
            products according to the ESRB rating convey speech of the  
            government rather than that of the video retailer.  Such  
            compelled speech presents two distinct content-related  
            dangers.  It forces the speaker either to appear to agree with  
            the compelled message or respond to it, and it can 'chill'  
            speech by creating an incentive for the speaker to alter his  
            speech (or not speak at all) in order to avoid the compelled  
            message." 



          If challenged in court on this basis, the State of California  
            would be required to prove that it had a substantial  
            government interest in regulating violent video games.  Based  
            on prior constitutional challenges to statutes and ordinances  
            in other states regulating the marketplace and the commercial  
            distribution of violent video games the state could not likely  
            meet this burden.  The state would have to "demonstrate that  
            the recited harms [of violent video games] are real, not  
            merely conjectural, and that the regulation will in fact  
            alleviate these harms in a direct and material way."  Based on  
            the studies submitted to the committee, the state could not  
            meet this test because the research currently available does  
            not show the causal harm between violent video game play and  
            violent acts.  Neither the author nor proponents were able to  
            produce any research that will meet this standard established  
            by the federal courts.

          In the most recent holding of the Eighth Circuit on this issue  
            the court opined that "?playing violent video games 'does in  
            fact lead to aggressive behavior in the immediate  
            situation?that more aggressive thoughts are reported and there  
            is frequently more aggressive behavior.'  But this vague  
            generality falls far short of a showing that video games are  
            psychologically deleterious."

           5)Film Rating System  .  The ESRB ratings system is similar in its  
            structure and operation to the ratings system developed by the  
            Motion Picture Association of America (MPAA) more than thirty  
            years ago and has now become a mainstay of the theater-going  
            marketplace.  Although completely voluntary in its structure,  
            adoption, and implementation, it has become so ingrained in  
            American culture that many children grew up thinking that they  








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            might be arrested for gaining admission to an R-rated motion  
            picture.  The Entertainment Software Association, which  
            instituted the ESRB, argues that the ESRB is in its infancy  
            but is also on its way to becoming a mainstay in the video  
            game retail arena. 

          Although the MPAA system is strictly voluntary, after its  
            introduction into the marketplace there were attempts by  
            governmental entities to convert it into a regulatory mandate.  
             According to the Entertainment Software Association, "courts  
            throughout the country have invalidated the incorporation of  
            MPAA ratings in a variety of statutory contexts."  Statutes  
            overturned by the courts included one which prohibited minors  
            from viewing "R" and "X" rated films and one which penalized  
            exhibitors who showed films and previews that were "not  
            suitable" for children.

          Opponents to this measure argue that mandating the use of the  
            ESRB system in the marketplace, thus "converting a voluntary  
            system into a regulatory mandate" would also fail on  
            constitutional grounds.  However, this legislature adopted a  
            mandate on video game arcades two years ago that requires the  
            posting of signs regarding a ratings system.  There is no  
            indication that the mandate has been tested in the courts.   
            The posting requirements for video game arcades remain in  
            place.
            
           6)Compliance By Retailers  .  In its opposition to this measure,  
            the California Retailers Association opines that it is  
            unworkable and would impose subsequent liability for actions  
            beyond the control of retailers.  "Mandating segregation of  
            store products by type never works in practicality, because  
            customers will pick up an item to look at it and put it back  
            down, not necessarily in the same spot?.If a customer picks up  
            an M-rated game, selects other merchandize, goes to the  
            checkout counter, decides against the game, and sets it  
            anywhere else in the checkout area, this would be a  
            violation."  

          The Video Software Dealers Association argues that segregating  
            the games is unnecessary since the industry regulates itself  
            with "industry-adopted guidelines that prohibit game  
            publishers from depicting scenes of excessive or graphic  
            violence on game boxes."









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           7)Video Game Arcades v. Sellers v. Renters  .  Adoption of this  
            measure would create inconsistencies in the law between video  
            game arcades and video game sellers and video game rental  
            establishments, regarding violent video games.  

          Two years ago, the legislature mandated that video arcades  
            display a sign that encourages the use of a video arcade game  
            rating system (no system named), created by the video arcade  
            gaming industry, when selecting a game.  In addition, the  
            facility must make a brochure available upon request to  
            consumers to explain the rating system.  This measure names a  
            specific system for establishments that sell games and  
            requires extensive detail in the sign requirements.   
            Additionally, no brochures for customers are required.  This  
            measure does not apply at all to establishments that rent  
            games.  As a result of this measure, arcades would have to  
            post signs with minimal detail and provide brochures; sellers  
            would be required to post very detailed signs but provide no  
            brochure; video game retailers that only rent games would have  
            no legal requirements.  

           8)Signage  .  The posting requirements for video game retailers  
            required by this measure are not clear and are inconsistent  
            with those required of video game arcades which must merely  
            include a generic announcement that a video game ratings  
            system is available.  The sign must be posted in a prominent  
            place "such as the arcade entrance, the money exchange  
            machine, or the token counter.  The lettering of each sign  
            shall be printed, at a minimum, in 36-point type and shall be  
            in black ink against a light colored background, with  
            dimensions no less than 18 by 24 inches."  

          By contrast, this measure requires the retailer to "post a sign  
            in a conspicuous place" with no direction on size or color.   
            The content required is that it indicate the "suitable age  
            group for a video game."  This phrase could be interpreted as  
            requiring a separate sign for each rated game.  Does the  
            author intend this or for there to be one sign in each retail  
            establishment that includes all ratings symbols in use for all  
            games?

          Also required is the posting of content descriptors that are of  
            "potential interest or concern."  This is a subjective  
            requirement.  The video game retailer has no way of knowing  
            which of the 31 content descriptors currently used by the ESRB  








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            are of interest or concern to any given party at any given  
            time.  Additionally, because the ESRB system is  
            industry-controlled, the content descriptors could be modified  
            or supplemented without a retailer's knowledge.  At that point  
            would the retailer be out of compliance with the law because  
            the content descriptors posted would not reflect those in use  
            by the ESRB?

          The volume of information required for the signage is also  
            lengthy.  The ESRB currently uses 6 ratings and 31 content  
            descriptors.  Video game arcades are required to provide  
            customers with a brochure, upon request, that explains the  
            basis for the ratings system used by arcades but are not  
            required to post its structure.

           9)Enforcement  .  No penalties for violation of this measure are  
            specified.  However, the law generally provides three  
            potential civil remedies which could be pursued by the  
            attorney general, city or county attorneys, district  
            attorneys, and in some instances, private parties against an  
            entity or individual who sells, distributes, or exhibits  
            violent video games to a minor.

             a)   Unfair Competition - The sale, distribution or  
               exhibition of a violent video game by a retailer could be  
               met with a suit for unfair competition, since the sale,  
               distribution, or exhibition of a violent video game to a  
               minor could be construed as an unfair business act.   
               Damages could include a civil penalty of $2,500 for each  
               violation, an injunction, or general tort damages under  
               Business and Professions Code Section 17200 et seq.   

             b)   Injunctive Relief - a civil action could be brought  
               against a retailer to prohibit the further sale,  
               distribution, or rental of violent video games.

             c)   Negligence - Violation of state laws can be the basis  
               for tort actions for negligence.

           13)Re-referral  .  Should this measure be adopted, the Rules  
            committee has requested it be re-referred to the Rules  
            Committee.

           REGISTERED SUPPORT / OPPOSITION  :   
          All correspondence received prior to April 12, 2004 amendments.








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           Support 
           
          Joe Baca, Member of Congress
          Cruz M. Bustamante, Lieutenant Governor
          California National Organization for Women
          California Probation, Parole and Correctional Association
          California Psychiatric Association
          California Psychological Association
          California State PTA
          Citizens for Responsible Media
          Coalition to Stop Commercial Exploitation of Children
          Dads and Daughters
          Friends Committee on Legislation of California
          Girl Scouts of Tierra Del Oro
          Mid-Peninsula Boys & Girls Club
          San Francisco Association for the Education of Young Children

           Opposition 
           
          American Civil Liberties Union
          California Broadcasters Association
          California Chamber of Commerce
          California Retailers Association
          Entertainment Software Association
          Interactive Entertainment Merchants Association
          International Game Developers Association
          The Media Coalition
          Motion Picture Association of America, Inc.
          Recording Industry Association of America
          Rite-Aid
          Video Software Dealers Association
           
          Analysis Prepared by  :    Kellie Smith / A.,E.,S.,T. & I.M. /  
          (916) 319-3450