BILL ANALYSIS                                                                                                                                                                                                    



                                                               AB 1793
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       Date of Hearing:   April 27, 2004

                ASSEMBLY COMMITTEE ON ARTS, ENTERTAINMENT, SPORTS, 
                            TOURISM, AND INTERNET MEDIA
                                  Ed Chavez, Chair
             AB 1793 (Yee) - As Proposed to be Amended:  April 27, 2004
        
       SUBJECT  :   Video games: ratings

        SUMMARY  :  Requires video game retailers to separately display  
       specified video games and post signs disclosing information regarding  
       the rating of video games by the Entertainment Software Ratings Board  
       (ESRB).  Specifically,  this bill  :  

       1)Defines "video game retailer" as a person who distributes video  
         games to the public.

       2)Defines "video game" as an object or device that allows a person to  
         create an interactive game through technology.

       3)Requires video game retailers who sell video games to:

          a)   Display games rated "Mature" by the ESRB on separate shelves.

          b)   Place all video games rated as "Adults Only" and all related  
            advertising in a separate area labeled "adults only."  

       4)Requires sellers and distributors of video games rated "Adults  
         Only" to inform purchasers that all video games rated "Adults Only"  
         and related advertising must be displayed in a separate area  
         labeled "adults only." 

       5)Exempts public libraries from the restrictions on the display and  
         advertising of video games rated "Adults only."

       6)Requires video game retailers to post a sign explaining the ESRB  
         ratings system, which would be required to include:

          a)   ESRB ratings symbols indicating the suitable age group for a  
            video game; and  

          b)   ESRB content descriptors indicating elements of the game's  
            content that are of potential interest or concern.

       7)Prohibits unfair competition actions against a video game retailer  








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         brought under Business and Professions Code section 17200 et seq.

        EXISTING LAW  :

       1)Requires video arcades to post a sign to notify consumers of the  
         existence of a video game rating system to aid in the selection of  
         games, and to make available a brochure that explains the rating  
         system.

       2)Prohibits the sale, lease, rental, or provision of any video game,  
         that is intended primarily for use by minors which includes paid  
         commercial advertisements, brand names, trademarks, or copyrighted  
         slogans of alcoholic beverages or tobacco products in the content,  
         packaging, or advertising of the video game.

        FISCAL EFFECT  :   None.  This bill is not keyed fiscal.

        COMMENTS  :   

        1)Reconsideration  .  This measure was heard on April 13, 2004 and is  
         being reconsidered today.  The author has submitted amendments to  
         address a primary issued raised at the April 13th hearing  
         concerning enforcement.  The language exempts enforcement of the  
         bill's provisions against a video game retailer brought under  
         Business and Professions Code 17200 et seq.  With these amendments,  
         the California Retailers Association has withdrawn its opposition  
         and is neutral on this measure. 
        
        2)Author's Statement  .  According to the author, "the purpose of this  
         bill is to better educate consumers about video game content, as  
         well as prevent the marketing of inappropriate video games to  
         children.  This bill will require video game retailers to display  
         video games with mature content in a manner consistent with the  
         industry's own advisories."

       "A member of my staff took her 8-year-old son to buy a video game. In  
         an attempt to buy a game appropriate for his age level, they  
         searched through the display of video games, checking for ratings.   
         Rating symbols and content descriptors are on the boxes of games,  
         but the store provided no additional information explaining the  
         meaning of the symbols or defining the descriptors. There was  
         simply no way of gathering enough information to decide which games  
         were appropriate for her child."

       "Additionally, she found that video games of all ratings are mixed  








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         together on the shelves. An educational game rated 'E' for  
         'Everyone' is displayed next to 'M'-rated games intended for  
         adults.  These 'Mature'-rated games can be sexual in nature, and  
         are filled with bloody violence.  All games were easily visually  
         accessible and all are packaged to advertise to the consumer, even  
         if the consumer is 8 years old.  In addition to not being informed  
         about the content of the games, she had to divert his attention  
         away from violent and sexual images on the front covers of those  
         being marketed to adults."

       "In September 2000, the Federal Trade Commission issued a report  
         requested by the President and Congress entitled, 'Marketing  
         Violent Entertainment to Children.' That report found widespread  
         marketing of violent video games to children that was inconsistent  
         with the cautionary messages of their own advisories.  In the June  
         2002 follow-up report, the Commission continues to encourage  
         retailers to adopt or enforce policies to discourage the sale of  
         Mature-rated games to children."

       "Last month, the Federal Trade Commission released its 2003 "mystery  
         shopper" study.  The results showed that only 27% of video game  
         retailers provided information about ratings or ratings  
         enforcement.  This bill would require retailers to clearly post  
         signage explaining the ESRB system of rating games, including the  
         ESRB symbols indicating the suitable age group and ESRB content  
         descriptors indicating elements of the game's content that are of  
         potential interest or concern."

        3)Entertainment Software Rating Board  .  This is a self-regulatory  
         body established in 1994 by the Entertainment Software Association,  
         formerly the Interactive Digital Software Association.  The ESRB  
         independently applies and enforces ratings, advertising guidelines,  
         and online privacy principles adopted by the computer and video  
         game industry.  To date, the ESRB has rated more than 10,000 titles  
         submitted by over 350 publishers.  

       The "ratings have two parts: rating symbols that suggest what age  
         group the game is best for, and content descriptors that indicate  
         elements in a game that may have triggered a particular rating  
         and/or may be of interest or concern," such as blood, use of  
         alcohol, animated blood, strong language, mild violence and intense  
         violence.  There are approximately 31 content descriptors in use by  
         the ESRB.  The 6 ratings used by the ESRB are:

            EC - "Early Childhood" have content that may be suitable for  








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            persons ages 3 and older. Titles in this category contain no  
            material that parents would find inappropriate. 1% of all games  
            rated by the ESRB in 2003 received an EC for Early Childhood  
            ratings.

            E - "Everyone" have content that may be suitable for persons  
            ages 6 and older. Titles in this category may contain minimal  
            violence, some comic mischief and/or mild language.  57 percent  
            of all games rated by the ESRB in 2003 received an E.

            T - "Teen" have content that may be suitable for persons ages 13  
            and older. Titles in this category may contain violent content,  
            mild or strong language, and/or suggestive themes.   32% of all  
            games rated by the ESRB in 2003 received a T for Teen rating

            M - "Mature" have content that may be suitable for persons ages  
            17 and older. Titles in this category may contain mature sexual  
            themes, more intense violence and/or strong language.  10% of  
            all games rated by the ESRB in 2003 received an M for Mature  
            rating.

            AO - "Adults Only" have content suitable only for adults. Titles  
            in this category may include graphic depictions of sex and/or  
            violence. Adults Only products are not intended for persons  
            under the age of 18.

            RP - "Rating Pending" have been submitted to the ESRB and are  
            awaiting final rating.

        4)Marketplace  .  Opponents to this measure argue that it is  
         unnecessary because the marketplace naturally limits access of  
         games to minors - 92 percent of video games are purchased by  
         adults; for computer-based games, 97 percent are purchased by  
         adults.  Additionally, the industry reports that it has voluntarily  
         instituted its own regulatory system, the components of which  
         largely mimic the requirements of this legislation.  Although in  
         its infancy, the Interactive Entertainment Merchants Association  
         reports that by December 2004, 90 percent of the retail industry  
         has committed to posting the ESRB rating system in stores and  
         prohibiting the sale of "Mature" games to children under the age of  
         18.  For video game rentals, most video game rental stores  
         currently require parental approval for the rental of games rated  
         "Mature" to minors, and a majority do not allow them to be  
         previewed in their stores.









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        5)Compelled Speech  .  Mandates on commercial establishments to post  
         signs or control the display of products, as this measure does, may  
         be compelled speech under the First Amendment.  On this basis,  
         representatives of video game retailers and developers and  
         manufacturers argue that "segregating certain products according to  
         the ESRB rating convey speech of the government rather than that of  
         the video retailer.  Such compelled speech presents two distinct  
         content-related dangers.  It forces the speaker either to appear to  
         agree with the compelled message or respond to it, and it can  
         'chill' speech by creating an incentive for the speaker to alter  
         his speech (or not speak at all) in order to avoid the compelled  
         message." 

       If challenged in court on this basis, the State of California would  
         be required to prove that it had a substantial government interest  
         in regulating violent video games.  Based on prior constitutional  
         challenges to statutes and ordinances in other states regulating  
         the marketplace and the commercial distribution of violent video  
         games, the state could not likely meet this burden.  The state  
         would have to "demonstrate that the recited harms [of violent video  
         games] are real, not merely conjectural, and that the regulation  
         will in fact alleviate these harms in a direct and material way."   
         Based on the studies submitted to the committee, the state could  
         not meet this test because the research currently available does  
         not show the causal harm between violent video game play and  
         violent acts.  Neither the author nor proponents were able to  
         produce any research that will meet this standard established by  
         the federal courts.

       In the most recent holding of the Eighth Circuit on this issue, the  
         court opined that "?playing violent video games 'does in fact lead  
         to aggressive behavior in the immediate situation?that more  
         aggressive thoughts are reported and there is frequently more  
         aggressive behavior.'  But this vague generality falls far short of  
         a showing that video games are psychologically deleterious."

        6)Film Rating System  .  The ESRB ratings system is similar in its  
         structure and operation to the ratings system developed by the  
         Motion Picture Association of America (MPAA) more than thirty years  
         ago and has now become a mainstay of the theater-going marketplace.  
          Although completely voluntary in its structure, adoption, and  
         implementation, it has become so ingrained in American culture that  
         many children grew up thinking that they might be arrested for  
         gaining admission to an R-rated motion picture.  The Entertainment  
         Software Association, which instituted the ESRB, argues that the  








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         ESRB is in its infancy but is also on its way to becoming a  
         mainstay in the video game retail arena. 

       Although the MPAA system is strictly voluntary, after its  
         introduction into the marketplace, there were attempts by  
         governmental entities to convert it into a regulatory mandate.   
         According to the Entertainment Software Association, "courts  
         throughout the country have invalidated the incorporation of MPAA  
         ratings in a variety of statutory contexts."  Statutes overturned  
         by the courts included one which prohibited minors from viewing "R"  
         and "X" rated films and one which penalized exhibitors who showed  
         films and previews that were "not suitable" for children.

       Opponents to this measure argue that mandating the use of the ESRB  
         system in the marketplace, thus "converting a voluntary system into  
         a regulatory mandate," would also fail on constitutional grounds.   
         However, this legislature adopted a mandate on video game arcades  
         two years ago that requires the posting of signs regarding a  
         ratings system.  There is no indication that the mandate has been  
         tested in the courts.  The posting requirements for video game  
         arcades remain in place.
         
        7)Video Game Arcades v. Sellers v. Renters  .  Adoption of this measure  
         would create inconsistencies in the law between video game arcades  
         and video game sellers and video game rental establishments,  
         regarding violent video games.  

       Two years ago, the legislature mandated that video arcades display a  
         sign that encourages the use of a video arcade game rating system  
         (no system named), created by the video arcade gaming industry,  
         when selecting a game.  In addition, the facility must make a  
         brochure available upon request to consumers to explain the rating  
         system.  This measure names a specific system for establishments  
         that sell games and requires extensive detail in the sign  
         requirements.  Additionally, no brochures for customers are  
         required.  This measure does not apply at all to establishments  
         that rent games.  As a result of this measure, arcades would have  
         to post signs with minimal detail and provide brochures; sellers  
         would be required to post very detailed signs but provide no  
         brochure; video game retailers that only rent games would have no  
         legal requirements.  

        8)Signage  .  The posting requirements for video game retailers  
         required by this measure are not clear and are inconsistent with  
         those required of video game arcades, which must merely include a  








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         generic announcement that a video game ratings system is available.  
          The sign must be posted in a prominent place "such as the arcade  
         entrance, the money exchange machine, or the token counter.  The  
         lettering of each sign shall be printed, at a minimum, in 36-point  
         type and shall be in black ink against a light colored background,  
         with dimensions no less than 18 by 24 inches."  

       By contrast, this measure requires the retailer to "post a sign in a  
         conspicuous place" with no direction on size or color.  The content  
         required is that it indicate the "suitable age group for a video  
         game."  This phrase could be interpreted as requiring a separate  
         sign for each rated game.  Does the author intend this or for there  
         to be one sign in each retail establishment that includes all  
         ratings symbols in use for all games?

       Also required is the posting of content descriptors that are of  
         "potential interest or concern."  This is a subjective requirement.  
          The video game retailer has no way of knowing which of the 31  
         content descriptors currently used by the ESRB are of interest or  
         concern to any given party at any given time.  Additionally,  
         because the ESRB system is industry-controlled, the content  
         descriptors could be modified or supplemented without a retailer's  
         knowledge.  At that point, would the retailer be out of compliance  
         with the law because the content descriptors posted would not  
         reflect those in use by the ESRB?

       The volume of information required for the signage is also lengthy.   
         The ESRB currently uses 6 ratings and 31 content descriptors.   
         Video game arcades are required to provide customers with a  
         brochure, upon request, that explains the basis for the ratings  
         system used by arcades, but are not required to post its structure.

        9)Enforcement  .  The author's amendments being presented today exempt  
         this measure from unfair competition suits brought under Business  
         and Professions Code section 17200 et seq.  No penalties for  
         violation of this measure are specified.  However, the law  
         generally provides two other potential civil remedies which could  
         be pursued by the attorney general, city or county attorneys,  
         district attorneys, and/or a party directly aggrieved by a video  
         game retailer that fails to post the proper signage or comply with  
         the display requirements of this measure.

          a)   Injunctive Relief - a civil action could be brought against a  
            retailer to prohibit the further sale, distribution, or rental  
            of violent video games.








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          b)   Negligence - Violation of state laws can be the basis for  
            tort actions for negligence.

        13)Re-referral  .  Should this measure be adopted, the Rules committee  
         has requested it be re-referred to the Rules Committee.

        REGISTERED SUPPORT / OPPOSITION  :   
       All correspondence received prior to April 12, 2004 amendments and
       those being presented by the author at today's hearing.

        Support 
        
       American Academy of Pediatrics
       Joe Baca, Member of Congress
       Cruz M. Bustamante, Lieutenant Governor
       California Alliance Against Domestic Violence
       California National Organization for Women
       California Probation, Parole and Correctional Association
       California Psychiatric Association
       California Psychological Association
       California State Conference of the National Association for
         the Advancement of Colored People
       California State PTA
       Citizens for Responsible Media
       Coalition to Stop Commercial Exploitation of Children
       Dads and Daughters
       Friends Committee on Legislation of California
       Girl Scouts of Tierra Del Oro
       Mid-Peninsula Boys & Girls Club
       Responsible Citizens, Inc.
       San Francisco Association for the Education of Young Children

        Opposition 
        
       American Civil Liberties Union
       California Broadcasters Association
       California Chamber of Commerce
       Entertainment Software Association
       Interactive Entertainment Merchants Association
       International Game Developers Association
       The Media Coalition
       Motion Picture Association of America, Inc.
       Recording Industry Association of America
       Rite-Aid








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       Video Software Dealers Association
        
       Analysis Prepared by  :    Kellie Smith / A.,E.,S.,T. & I.M. / (916)  
       319-3450